To be honest, I've been on a long vacation since the last Battleheart patch. Kind of a sabbatical really, as I've been kicking around ideas for what to do next, prototyping, writing and sketching in between enjoying the sunshine whenever it peeks through. This is how I operate - after a year of development on Battleheart, it's difficult to just jump straight into the next production. Plus, I have the attention span of a gnat, and easily get distracted by new ideas, pieces of code I want to try, etc. So in short - new Mika Mobile stuff is coming, but exactly what/when I can't really promise. At the top of the list is more Battleheart content, and a complete hi-fidelity remake of Zombieville. I'll certainly spread the word when I feel confident that something is close-ish to release.
I'd like to think this is what gives Mika Mobile games part of their unique vibe - they're not the result of a production schedule and a sweatshop of indifferent employees cranking out content from their cubicles. Rather, they generally come from a lot of iteration, experimentation, and monkeying around with things that I'm genuinely excited about, and I think that excitement comes through in the final product. This leads to an erratic release schedule, but I think it's worth the trade.
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